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Game information
In Go to Bed, players are thrust into a nocturnal world of subtle horror, where the mundane task of going to sleep becomes a fraught endeavor. This compact game, developed within a fortnight for the “DreadXP End of Summer Bone Jam,” challenges players to navigate through a series of night-time events, testing their ability to overcome the darkness before them. With a control setup that employs WASD for movement and ‘E’ for interaction, the game ensures a straightforward yet engaging interaction with its eerie environment.
Post-event, the game saw enhancements that fine-tuned the experience while maintaining the original essence crafted for the jam. These refinements include moderated sound levels for an improved auditory environment, additional in-game text to guide and clarify player objectives, and optimized lighting to enhance visual clarity in specific areas. Moreover, tweaks to the game’s physical and collision aspects have been made to ensure a smoother player experience. The developer’s ongoing efforts to update the game post-release reflect a commitment to quality and player satisfaction, highlighting Go to Bed as not just a fleeting horror experience, but a carefully crafted piece of interactive art.
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